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Game Music

Declares the scene's background music: one of seven built-in looping tracks, quiet under the game sounds, playing only while someone plays.

Output: none

Inputs

Handle Type Meaning
on number / event optional — music plays while this is on (unwired = always)

Parameters

Parameter Default Options
preset arcade arcade ambient dungeon stadium space puzzle studio
volume 0.7 0 – 1 (under the player's own Music volume)
while always always (the whole of Interact/Play) or round (only while a round runs)

It is a declaration, not a trigger: the music is there while the node says so and stops when the player goes back to editing. Each player hears it on their own device, in time with the others.