Game Music
Declares the scene's background music: one of seven built-in looping tracks, quiet under the game sounds, playing only while someone plays.
Output: none
Inputs
| Handle | Type | Meaning |
|---|---|---|
| on | number / event | optional — music plays while this is on (unwired = always) |
Parameters
| Parameter | Default | Options |
|---|---|---|
| preset | arcade |
arcade ambient dungeon stadium space puzzle studio |
| volume | 0.7 | 0 – 1 (under the player's own Music volume) |
| while | always |
always (the whole of Interact/Play) or round (only while a round runs) |
It is a declaration, not a trigger: the music is there while the node says so and stops when the player goes back to editing. Each player hears it on their own device, in time with the others.