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Effect Burst

A short burst of particles — sparkles, confetti, smoke or sparks — at a wired object, or in front of the player when nothing is wired. Made for the moment a coin is collected, a ring is reached or a goal is scored.

Output: none (a sink)

Inputs

Handle Type Meaning
trigger event each pulse fires one burst
at object optional — where the burst happens

Parameters

Parameter Default Options
kind sparkle sparkle confetti smoke sparks
count 48 particles in the burst (4 – 96)
lift 0 metres above the object (−2 – 4)
color the kind's own any colour (#4f86e6)

Bursts are local and pooled: every player's graph fires its own from the shared trigger, and nothing is saved into the scene.

Tip

An additive sparkle can vanish against a bright sky — pair it with a confetti burst there.