Effect Burst
A short burst of particles — sparkles, confetti, smoke or sparks — at a wired object, or in front of the player when nothing is wired. Made for the moment a coin is collected, a ring is reached or a goal is scored.
Output: none (a sink)
Inputs
| Handle | Type | Meaning |
|---|---|---|
| trigger | event | each pulse fires one burst |
| at | object | optional — where the burst happens |
Parameters
| Parameter | Default | Options |
|---|---|---|
| kind | sparkle |
sparkle confetti smoke sparks |
| count | 48 | particles in the burst (4 – 96) |
| lift | 0 | metres above the object (−2 – 4) |
| color | the kind's own | any colour (#4f86e6) |
Bursts are local and pooled: every player's graph fires its own from the shared trigger, and nothing is saved into the scene.
Tip
An additive sparkle can vanish against a bright sky — pair it with a confetti burst there.