Skip to content

Move To

Moves the connected object to a point and back — a lift, a sliding door, a drawer, a drawbridge.

Since 1.64.

Output: effect (wire into an Object Selector, or leave it in an object's own flow)

Inputs

Handle Type Meaning
trigger event go to the goal
back event go back to where it started
toggle event go if it is at rest, come back if it is at the goal (On Click into here = a door)
open boolean go while true, come back while false (a Toggle, a Proximity, a Gate)
amount number 0 – 1, how far along: wire a Slider or a variable to drive it directly
to object an Object Selector — go to (match) that object instead of the numbers

Parameters

Parameter Default Range
x, y, z 0, 1, 0 the goal
space offset offset (from where it rests), world (an absolute point)
duration 1 seconds for the whole way
easing smooth smooth, linear, ease in, ease out, back (a little past and back), bounce, elastic
repeat none none, loop or pingpong (keeps going while triggered)

A reverse halfway through turns round from where it is, never jumps. Every event is a replicated pulse and the motion is a pure function of the shared clock, so two players see the same pose at the same moment.

Practical example

A lift that goes up while a switch is on:

  1. Give the platform a Move To node: y 3, space offset, duration 2, easing smooth.
  2. Wire a Toggle (or a Proximity) into open.
  3. Switch it on: the lift rises 3 m; off, it comes back down.