On Exit
Fires a pulse when something leaves a trigger volume — the other half of On Enter.
Output: event (wire into a Particles trigger, a Counter, or an Object Selector)
How it works
Needs a sensor collider, exactly like On Enter (Inspector ▸ Physics ▸ Sensor, or a Collider node with sensor on). While a simulation runs, the peer stepping the physics notices the overlap ending and pulses the node for everyone through the same replicated trigger stamp.
Parameters
| Parameter | Default | Meaning |
|---|---|---|
| pulse | 0.3 | how long the pulse stays high (seconds) |
Targeting
Wire it into an Object Selector, or leave it unwired inside an object's own flow to target that object.
Practical example
A door that closes behind you:
- Make a sensor box in the doorway (Inspector ▸ Physics ▸ Sensor).
- In its flow: On Enter → Set Color (green) and On Exit → Set Color (red) on the door frame's Object Selector.
- Press P and roll a ball through — the frame flips colour as the ball passes and again as it leaves.