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Recipe: a bell

New in 1.64. A bell — or a sign, a lantern, a wind chime — that swings and rings when someone clicks it, points at it or knocks it. Everyone sees the same swing and hears the ring.

Make it

  1. Select the bell. For a nice swing, put its origin at the top, where it hangs (Each object's origin).
  2. In the node editor, right-click the pane ▸ Recipes ▸ Bell.
  3. Press Play and point at it, click it, or walk into it.

What it adds

Node Set to
On Click wired into Hover Animate's trigger
On Hover on enter, who anyone, cooldown 0.5 s — wired into trigger
On Hit a hand or a walking player knocking it — wired into trigger
Hover Animate style swing, mode energy (each pulse swings it higher), 20°, about z, sound ring at the start

All of it is one undo step, shared with everyone in the session.

Make it your own

  • Swing the other way: set axis to x.
  • A gentler bell: lower amount; raise damping so it settles sooner.
  • Only when clicked: delete the On Hover and On Hit nodes.
  • A different sound: pick another soundName, or extremes to ring at the end of each swing.