Recipe: a bell
New in 1.64. A bell — or a sign, a lantern, a wind chime — that swings and rings when someone clicks it, points at it or knocks it. Everyone sees the same swing and hears the ring.
Make it
- Select the bell. For a nice swing, put its origin at the top, where it hangs (Each object's origin).
- In the node editor, right-click the pane ▸ Recipes ▸ Bell.
- Press Play and point at it, click it, or walk into it.
What it adds
| Node | Set to |
|---|---|
| On Click | wired into Hover Animate's trigger |
| On Hover | on enter, who anyone, cooldown 0.5 s — wired into trigger |
| On Hit | a hand or a walking player knocking it — wired into trigger |
| Hover Animate | style swing, mode energy (each pulse swings it higher), 20°, about z, sound ring at the start |
All of it is one undo step, shared with everyone in the session.
Make it your own
- Swing the other way: set axis to x.
- A gentler bell: lower amount; raise damping so it settles sooner.
- Only when clicked: delete the On Hover and On Hit nodes.
- A different sound: pick another soundName, or extremes to ring at the end of each swing.