Move Input
The player's own movement keys as numbers — the W/A/S/D axes — for driving things by hand.
Outputs:
| Handle | Type | Reads |
|---|---|---|
| x | number | D = 1, A = −1, neither or both = 0 |
| y | number | W = 1, S = −1, neither or both = 0 |
Each player reads their own keys: a player pressing nothing reads 0, whatever anyone else is pressing, and nothing is sent over the network. That is what you want for "my turret turns with my keys", and the wrong tool for a value every player must agree on.
Move Input reads the keyboard only. For a gamepad stick use a Gamepad Axis.
Inputs
None.
Parameters
None.
Practical example
Wire Move Input's x into a Spin node's speed through an Object Selector: A and D spin the object by hand — a turntable, a crane, a valve.