Move Input
The player's movement input as numbers - stick or WASD axes and the jump button - for driving things by hand.
Output: number (per axis: x, y, jump)
Inputs
None.
Parameters
None.
Practical example
Wire Move Input's x axis into a Spin node's speed through an Object Selector: the stick (or A/D) spins the object by hand - a turntable, a crane, a valve.