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Move Input

The player's movement input as numbers - stick or WASD axes and the jump button - for driving things by hand.

Output: number (per axis: x, y, jump)

Inputs

None.

Parameters

None.

Practical example

Wire Move Input's x axis into a Spin node's speed through an Object Selector: the stick (or A/D) spins the object by hand - a turntable, a crane, a valve.